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"""This module provides Arc ROI item for the :class:`~silx.gui.plot.PlotWidget`."""
__authors__ = ["V. Valls"]
__license__ = "MIT"
__date__ = "28/06/2018"
import logging
import enum
from typing import Union
import numpy
from numpy.typing import ArrayLike
from ... import utils
from .. import items
from ...colors import rgba
from ....utils.proxy import docstring
from ._roi_base import HandleBasedROI
from ._roi_base import InteractionModeMixIn
from ._roi_base import RoiInteractionMode
logger = logging.getLogger(__name__)
class _ArcGeometry:
"""
Non-mutable object to store the geometry of the arc ROI.
The aim is is to switch between consistent state without dealing with
intermediate values.
"""
def __init__(
self,
center,
startPoint,
endPoint,
radius,
weight,
startAngle,
endAngle,
closed=False,
):
"""Constructor for a consistent arc geometry.
There is also specific class method to create different kind of arc
geometry.
"""
self.center = center
self.startPoint = startPoint
self.endPoint = endPoint
self.radius = radius
self.weight = weight
self.startAngle = startAngle
self.endAngle = endAngle
self._closed = closed
@classmethod
def createEmpty(cls):
"""Create an arc geometry from an empty shape"""
zero = numpy.array([0, 0])
return cls(zero, zero.copy(), zero.copy(), 0, 0, 0, 0)
@classmethod
def createRect(cls, startPoint, endPoint, weight):
"""Create an arc geometry from a definition of a rectangle"""
return cls(None, startPoint, endPoint, None, weight, None, None, False)
@classmethod
def createCircle(
cls, center, startPoint, endPoint, radius, weight, startAngle, endAngle
):
"""Create an arc geometry from a definition of a circle"""
return cls(
center, startPoint, endPoint, radius, weight, startAngle, endAngle, True
)
def withWeight(self, weight):
"""Return a new geometry based on this object, with a specific weight"""
return _ArcGeometry(
self.center,
self.startPoint,
self.endPoint,
self.radius,
weight,
self.startAngle,
self.endAngle,
self._closed,
)
def withRadius(self, radius):
"""Return a new geometry based on this object, with a specific radius.
The weight and the center is conserved.
"""
startPoint = (
self.center + (self.startPoint - self.center) / self.radius * radius
)
endPoint = self.center + (self.endPoint - self.center) / self.radius * radius
return _ArcGeometry(
self.center,
startPoint,
endPoint,
radius,
self.weight,
self.startAngle,
self.endAngle,
self._closed,
)
def withStartAngle(self, startAngle):
"""Return a new geometry based on this object, with a specific start angle"""
vector = numpy.array([numpy.cos(startAngle), numpy.sin(startAngle)])
startPoint = self.center + vector * self.radius
# Never add more than 180 to maintain coherency
deltaAngle = startAngle - self.startAngle
if deltaAngle > numpy.pi:
deltaAngle -= numpy.pi * 2
elif deltaAngle < -numpy.pi:
deltaAngle += numpy.pi * 2
startAngle = self.startAngle + deltaAngle
return _ArcGeometry(
self.center,
startPoint,
self.endPoint,
self.radius,
self.weight,
startAngle,
self.endAngle,
self._closed,
)
def withEndAngle(self, endAngle):
"""Return a new geometry based on this object, with a specific end angle"""
vector = numpy.array([numpy.cos(endAngle), numpy.sin(endAngle)])
endPoint = self.center + vector * self.radius
# Never add more than 180 to maintain coherency
deltaAngle = endAngle - self.endAngle
if deltaAngle > numpy.pi:
deltaAngle -= numpy.pi * 2
elif deltaAngle < -numpy.pi:
deltaAngle += numpy.pi * 2
endAngle = self.endAngle + deltaAngle
return _ArcGeometry(
self.center,
self.startPoint,
endPoint,
self.radius,
self.weight,
self.startAngle,
endAngle,
self._closed,
)
def translated(self, dx, dy):
"""Return the translated geometry by dx, dy"""
delta = numpy.array([dx, dy])
center = None if self.center is None else self.center + delta
startPoint = None if self.startPoint is None else self.startPoint + delta
endPoint = None if self.endPoint is None else self.endPoint + delta
return _ArcGeometry(
center,
startPoint,
endPoint,
self.radius,
self.weight,
self.startAngle,
self.endAngle,
self._closed,
)
def getKind(self):
"""Returns the kind of shape defined"""
if self.center is None:
return "rect"
elif numpy.isnan(self.startAngle):
return "point"
elif self.isClosed():
if self.weight <= 0 or self.weight * 0.5 >= self.radius:
return "circle"
else:
return "donut"
else:
if self.weight * 0.5 < self.radius:
return "arc"
else:
return "camembert"
def isClosed(self):
"""Returns True if the geometry is a circle like"""
if self._closed is not None:
return self._closed
delta = numpy.abs(self.endAngle - self.startAngle)
self._closed = numpy.isclose(delta, numpy.pi * 2)
return self._closed
def __str__(self):
return str(
(
self.center,
self.startPoint,
self.endPoint,
self.radius,
self.weight,
self.startAngle,
self.endAngle,
self._closed,
)
)
[docs]
class ArcROI(HandleBasedROI, items.LineMixIn, InteractionModeMixIn):
"""A ROI identifying an arc of a circle with a width.
This ROI provides
- 3 handle to control the curvature
- 1 handle to control the weight
- 1 anchor to translate the shape.
"""
ICON = "add-shape-arc"
NAME = "arc ROI"
SHORT_NAME = "arc"
"""Metadata for this kind of ROI"""
_plotShape = "line"
"""Plot shape which is used for the first interaction"""
ThreePointMode = RoiInteractionMode(
"3 points", "Provides 3 points to define the main radius circle"
)
PolarMode = RoiInteractionMode(
"Polar", "Provides anchors to edit the ROI in polar coords"
)
# FIXME: MoveMode was designed cause there is too much anchors
# FIXME: It would be good replace it by a dnd on the shape
MoveMode = RoiInteractionMode(
"Translation", "Provides anchors to only move the ROI"
)
[docs]
class Role(enum.Enum):
"""Identify a set of roles which can be used for now to reach some positions"""
START = 0
"""Location of the anchor at the start of the arc"""
STOP = 1
"""Location of the anchor at the stop of the arc"""
MIDDLE = 2
"""Location of the anchor at the middle of the arc"""
CENTER = 3
"""Location of the center of the circle"""
def __init__(self, parent=None):
HandleBasedROI.__init__(self, parent=parent)
items.LineMixIn.__init__(self)
InteractionModeMixIn.__init__(self)
self._geometry = _ArcGeometry.createEmpty()
self._handleLabel = self.addLabelHandle()
self._handleStart = self.addHandle()
self._handleMid = self.addHandle()
self._handleEnd = self.addHandle()
self._handleWeight = self.addHandle()
self._handleWeight._setConstraint(self._arcCurvatureMarkerConstraint)
self._handleMove = self.addTranslateHandle()
shape = items.Shape("polygon")
shape.setPoints([[0, 0], [0, 0]])
shape.setColor(rgba(self.getColor()))
shape.setFill(False)
shape.setOverlay(True)
shape.setLineStyle(self.getLineStyle())
shape.setLineWidth(self.getLineWidth())
self.__shape = shape
self.addItem(shape)
self._initInteractionMode(self.ThreePointMode)
self._interactiveModeUpdated(self.ThreePointMode)
[docs]
def availableInteractionModes(self):
"""Returns the list of available interaction modes
:rtype: List[RoiInteractionMode]
"""
return [self.ThreePointMode, self.PolarMode, self.MoveMode]
def _interactiveModeUpdated(self, modeId):
"""Set the interaction mode.
:param RoiInteractionMode modeId:
"""
if modeId is self.ThreePointMode:
self._handleStart.setVisible(True)
self._handleEnd.setVisible(True)
self._handleWeight.setVisible(True)
self._handleStart.setSymbol("s")
self._handleMid.setSymbol("s")
self._handleEnd.setSymbol("s")
self._handleWeight.setSymbol("d")
self._handleMove.setSymbol("+")
elif modeId is self.PolarMode:
self._handleStart.setVisible(True)
self._handleEnd.setVisible(True)
self._handleWeight.setVisible(True)
self._handleStart.setSymbol("o")
self._handleMid.setSymbol("o")
self._handleEnd.setSymbol("o")
self._handleWeight.setSymbol("d")
self._handleMove.setSymbol("+")
elif modeId is self.MoveMode:
self._handleStart.setVisible(False)
self._handleEnd.setVisible(False)
self._handleWeight.setVisible(False)
self._handleMid.setSymbol("+")
self._handleMove.setSymbol("+")
else:
assert False
if self._geometry.isClosed():
if modeId != self.MoveMode:
self._handleStart.setSymbol("x")
self._handleEnd.setSymbol("x")
self._updateHandles()
def _updated(self, event=None, checkVisibility=True):
if event == items.ItemChangedType.VISIBLE:
self._updateItemProperty(event, self, self.__shape)
super()._updated(event, checkVisibility)
def _updatedStyle(self, event, style):
super()._updatedStyle(event, style)
self.__shape.setColor(style.getColor())
self.__shape.setLineStyle(style.getLineStyle())
self.__shape.setLineWidth(style.getLineWidth())
[docs]
def setFirstShapePoints(self, points):
"""Initialize the ROI using the points from the first interaction.
This interaction is constrained by the plot API and only supports few
shapes.
"""
# The first shape is a line
point0 = points[0]
point1 = points[1]
# Compute a non collinear point for the curvature
center = (point1 + point0) * 0.5
normal = point1 - center
normal = numpy.array((normal[1], -normal[0]))
defaultCurvature = numpy.pi / 5.0
weightCoef = 0.20
mid = center - normal * defaultCurvature
distance = numpy.linalg.norm(point0 - point1)
weight = distance * weightCoef
geometry = self._createGeometryFromControlPoints(point0, mid, point1, weight)
self._geometry = geometry
self._updateHandles()
def _updateText(self, text):
self._handleLabel.setText(text)
def _updateMidHandle(self):
"""Keep the same geometry, but update the location of the control
points.
So calling this function do not trigger sigRegionChanged.
"""
geometry = self._geometry
if geometry.isClosed():
start = numpy.array(self._handleStart.getPosition())
midPos = geometry.center + geometry.center - start
else:
if geometry.center is None:
midPos = geometry.startPoint * 0.5 + geometry.endPoint * 0.5
else:
midAngle = geometry.startAngle * 0.5 + geometry.endAngle * 0.5
vector = numpy.array([numpy.cos(midAngle), numpy.sin(midAngle)])
midPos = geometry.center + geometry.radius * vector
with utils.blockSignals(self._handleMid):
self._handleMid.setPosition(*midPos)
def _updateWeightHandle(self):
geometry = self._geometry
if geometry.center is None:
# rectangle
center = (geometry.startPoint + geometry.endPoint) * 0.5
normal = geometry.endPoint - geometry.startPoint
normal = numpy.array((normal[1], -normal[0]))
distance = numpy.linalg.norm(normal)
if distance != 0:
normal = normal / distance
weightPos = center + normal * geometry.weight * 0.5
else:
if geometry.isClosed():
midAngle = geometry.startAngle + numpy.pi * 0.5
elif geometry.center is not None:
midAngle = (geometry.startAngle + geometry.endAngle) * 0.5
vector = numpy.array([numpy.cos(midAngle), numpy.sin(midAngle)])
weightPos = (
geometry.center + (geometry.radius + geometry.weight * 0.5) * vector
)
with utils.blockSignals(self._handleWeight):
self._handleWeight.setPosition(*weightPos)
def _getWeightFromHandle(self, weightPos):
geometry = self._geometry
if geometry.center is None:
# rectangle
center = (geometry.startPoint + geometry.endPoint) * 0.5
return numpy.linalg.norm(center - weightPos) * 2
else:
distance = numpy.linalg.norm(geometry.center - weightPos)
return abs(distance - geometry.radius) * 2
def _updateHandles(self):
geometry = self._geometry
with utils.blockSignals(self._handleStart):
self._handleStart.setPosition(*geometry.startPoint)
with utils.blockSignals(self._handleEnd):
self._handleEnd.setPosition(*geometry.endPoint)
self._updateMidHandle()
self._updateWeightHandle()
self._updateShape()
def _updateCurvature(
self, start, mid, end, updateCurveHandles, checkClosed=False, updateStart=False
):
"""Update the curvature using 3 control points in the curve
:param bool updateCurveHandles: If False curve handles are already at
the right location
"""
if checkClosed:
closed = self._isCloseInPixel(start, end)
else:
closed = self._geometry.isClosed()
if closed:
if updateStart:
start = end
else:
end = start
if updateCurveHandles:
with utils.blockSignals(self._handleStart):
self._handleStart.setPosition(*start)
with utils.blockSignals(self._handleMid):
self._handleMid.setPosition(*mid)
with utils.blockSignals(self._handleEnd):
self._handleEnd.setPosition(*end)
weight = self._geometry.weight
geometry = self._createGeometryFromControlPoints(
start, mid, end, weight, closed=closed
)
self._geometry = geometry
self._updateWeightHandle()
self._updateShape()
def _updateCloseInAngle(self, geometry, updateStart):
azim = numpy.abs(geometry.endAngle - geometry.startAngle)
if numpy.pi < azim < 3 * numpy.pi:
closed = self._isCloseInPixel(geometry.startPoint, geometry.endPoint)
geometry._closed = closed
if closed:
sign = 1 if geometry.startAngle < geometry.endAngle else -1
if updateStart:
geometry.startPoint = geometry.endPoint
geometry.startAngle = geometry.endAngle - sign * 2 * numpy.pi
else:
geometry.endPoint = geometry.startPoint
geometry.endAngle = geometry.startAngle + sign * 2 * numpy.pi
[docs]
def handleDragUpdated(self, handle, origin, previous, current):
modeId = self.getInteractionMode()
if handle is self._handleStart:
if modeId is self.ThreePointMode:
mid = numpy.array(self._handleMid.getPosition())
end = numpy.array(self._handleEnd.getPosition())
self._updateCurvature(
current,
mid,
end,
checkClosed=True,
updateStart=True,
updateCurveHandles=False,
)
elif modeId is self.PolarMode:
v = current - self._geometry.center
startAngle = numpy.angle(complex(v[0], v[1]))
geometry = self._geometry.withStartAngle(startAngle)
self._updateCloseInAngle(geometry, updateStart=True)
self._geometry = geometry
self._updateHandles()
elif handle is self._handleMid:
if modeId is self.ThreePointMode:
if self._geometry.isClosed():
radius = numpy.linalg.norm(self._geometry.center - current)
self._geometry = self._geometry.withRadius(radius)
self._updateHandles()
else:
start = numpy.array(self._handleStart.getPosition())
end = numpy.array(self._handleEnd.getPosition())
self._updateCurvature(start, current, end, updateCurveHandles=False)
elif modeId is self.PolarMode:
radius = numpy.linalg.norm(self._geometry.center - current)
self._geometry = self._geometry.withRadius(radius)
self._updateHandles()
elif modeId is self.MoveMode:
delta = current - previous
self.translate(*delta)
elif handle is self._handleEnd:
if modeId is self.ThreePointMode:
start = numpy.array(self._handleStart.getPosition())
mid = numpy.array(self._handleMid.getPosition())
self._updateCurvature(
start,
mid,
current,
checkClosed=True,
updateStart=False,
updateCurveHandles=False,
)
elif modeId is self.PolarMode:
v = current - self._geometry.center
endAngle = numpy.angle(complex(v[0], v[1]))
geometry = self._geometry.withEndAngle(endAngle)
self._updateCloseInAngle(geometry, updateStart=False)
self._geometry = geometry
self._updateHandles()
elif handle is self._handleWeight:
weight = self._getWeightFromHandle(current)
self._geometry = self._geometry.withWeight(weight)
self._updateShape()
elif handle is self._handleMove:
delta = current - previous
self.translate(*delta)
def _isCloseInPixel(self, point1, point2):
manager = self.parent()
if manager is None:
return False
plot = manager.parent()
if plot is None:
return False
point1 = plot.dataToPixel(*point1)
if point1 is None:
return False
point2 = plot.dataToPixel(*point2)
if point2 is None:
return False
return abs(point1[0] - point2[0]) + abs(point1[1] - point2[1]) < 15
def _normalizeGeometry(self):
"""Keep the same phisical geometry, but with normalized parameters."""
geometry = self._geometry
if geometry.weight * 0.5 >= geometry.radius:
radius = (geometry.weight * 0.5 + geometry.radius) * 0.5
geometry = geometry.withRadius(radius)
geometry = geometry.withWeight(radius * 2)
self._geometry = geometry
return True
return False
[docs]
def handleDragFinished(self, handle, origin, current):
modeId = self.getInteractionMode()
if handle in [self._handleStart, self._handleMid, self._handleEnd]:
if modeId is self.ThreePointMode:
self._normalizeGeometry()
self._updateHandles()
if self._geometry.isClosed():
if modeId is self.MoveMode:
self._handleStart.setSymbol("")
self._handleEnd.setSymbol("")
else:
self._handleStart.setSymbol("x")
self._handleEnd.setSymbol("x")
else:
if modeId is self.ThreePointMode:
self._handleStart.setSymbol("s")
self._handleEnd.setSymbol("s")
elif modeId is self.PolarMode:
self._handleStart.setSymbol("o")
self._handleEnd.setSymbol("o")
if modeId is self.MoveMode:
self._handleStart.setSymbol("")
self._handleEnd.setSymbol("")
def _createGeometryFromControlPoints(self, start, mid, end, weight, closed=None):
"""Returns the geometry of the object"""
if closed or (closed is None and numpy.allclose(start, end)):
# Special arc: It's a closed circle
center = (start + mid) * 0.5
radius = numpy.linalg.norm(start - center)
v = start - center
startAngle = numpy.angle(complex(v[0], v[1]))
endAngle = startAngle + numpy.pi * 2.0
return _ArcGeometry.createCircle(
center, start, end, radius, weight, startAngle, endAngle
)
elif (
numpy.linalg.norm(
numpy.cross(numpy.append(mid - start, 0), numpy.append(end - start, 0))
)
< 1e-5
):
# Degenerated arc, it's a rectangle
return _ArcGeometry.createRect(start, end, weight)
else:
center, radius = self._circleEquation(start, mid, end)
v = start - center
startAngle = numpy.angle(complex(v[0], v[1]))
v = mid - center
midAngle = numpy.angle(complex(v[0], v[1]))
v = end - center
endAngle = numpy.angle(complex(v[0], v[1]))
# Is it clockwise or anticlockwise
relativeMid = (endAngle - midAngle + 2 * numpy.pi) % (2 * numpy.pi)
relativeEnd = (endAngle - startAngle + 2 * numpy.pi) % (2 * numpy.pi)
if relativeMid < relativeEnd:
if endAngle < startAngle:
endAngle += 2 * numpy.pi
else:
if endAngle > startAngle:
endAngle -= 2 * numpy.pi
return _ArcGeometry(
center, start, end, radius, weight, startAngle, endAngle
)
def _createShapeFromGeometry(self, geometry):
kind = geometry.getKind()
if kind == "rect":
# It is not an arc
# but we can display it as an intermediate shape
normal = geometry.endPoint - geometry.startPoint
normal = numpy.array((normal[1], -normal[0]))
distance = numpy.linalg.norm(normal)
if distance != 0:
normal /= distance
points = numpy.array(
[
geometry.startPoint + normal * geometry.weight * 0.5,
geometry.endPoint + normal * geometry.weight * 0.5,
geometry.endPoint - normal * geometry.weight * 0.5,
geometry.startPoint - normal * geometry.weight * 0.5,
]
)
elif kind == "point":
# It is not an arc
# but we can display it as an intermediate shape
# NOTE: At least 2 points are expected
points = numpy.array([geometry.startPoint, geometry.startPoint])
elif kind == "circle":
outerRadius = geometry.radius + geometry.weight * 0.5
angles = numpy.linspace(0, 2 * numpy.pi, num=50)
# It's a circle
points = []
numpy.append(angles, angles[-1])
for angle in angles:
direction = numpy.array([numpy.cos(angle), numpy.sin(angle)])
points.append(geometry.center + direction * outerRadius)
points = numpy.array(points)
elif kind == "donut":
innerRadius = geometry.radius - geometry.weight * 0.5
outerRadius = geometry.radius + geometry.weight * 0.5
angles = numpy.linspace(0, 2 * numpy.pi, num=50)
# It's a donut
points = []
# NOTE: NaN value allow to create 2 separated circle shapes
# using a single plot item. It's a kind of cheat
points.append(numpy.array([float("nan"), float("nan")]))
for angle in angles:
direction = numpy.array([numpy.cos(angle), numpy.sin(angle)])
points.insert(0, geometry.center + direction * innerRadius)
points.append(geometry.center + direction * outerRadius)
points.append(numpy.array([float("nan"), float("nan")]))
points = numpy.array(points)
else:
innerRadius = geometry.radius - geometry.weight * 0.5
outerRadius = geometry.radius + geometry.weight * 0.5
sign = numpy.sign(geometry.endAngle - geometry.startAngle)
delta = min(0.1, abs(geometry.startAngle - geometry.endAngle) / 100) * sign
if geometry.startAngle == geometry.endAngle:
# Degenerated, it's a line (single radius)
angle = geometry.startAngle
direction = numpy.array([numpy.cos(angle), numpy.sin(angle)])
points = []
points.append(geometry.center + direction * innerRadius)
points.append(geometry.center + direction * outerRadius)
return numpy.array(points)
angles = numpy.arange(geometry.startAngle, geometry.endAngle, delta)
if angles[-1] != geometry.endAngle:
angles = numpy.append(angles, geometry.endAngle)
if kind == "camembert":
# It's a part of camembert
points = []
points.append(geometry.center)
points.append(geometry.startPoint)
for angle in angles:
direction = numpy.array([numpy.cos(angle), numpy.sin(angle)])
points.append(geometry.center + direction * outerRadius)
points.append(geometry.endPoint)
points.append(geometry.center)
elif kind == "arc":
# It's a part of donut
points = []
points.append(geometry.startPoint)
for angle in angles:
direction = numpy.array([numpy.cos(angle), numpy.sin(angle)])
points.insert(0, geometry.center + direction * innerRadius)
points.append(geometry.center + direction * outerRadius)
points.insert(0, geometry.endPoint)
points.append(geometry.endPoint)
else:
assert False
points = numpy.array(points)
return points
def _updateShape(self):
geometry = self._geometry
points = self._createShapeFromGeometry(geometry)
self.__shape.setPoints(points)
index = numpy.nanargmin(points[:, 1])
pos = points[index]
with utils.blockSignals(self._handleLabel):
self._handleLabel.setPosition(pos[0], pos[1])
if geometry.center is None:
movePos = geometry.startPoint * 0.34 + geometry.endPoint * 0.66
else:
movePos = geometry.center
with utils.blockSignals(self._handleMove):
self._handleMove.setPosition(*movePos)
self.sigRegionChanged.emit()
[docs]
def getGeometry(self):
"""Returns a tuple containing the geometry of this ROI
It is a symmetric function of :meth:`setGeometry`.
If `startAngle` is smaller than `endAngle` the rotation is clockwise,
else the rotation is anticlockwise.
:rtype: Tuple[numpy.ndarray,float,float,float,float]
:raise ValueError: In case the ROI can't be represented as section of
a circle
"""
geometry = self._geometry
if geometry.center is None:
raise ValueError("This ROI can't be represented as a section of circle")
return (
geometry.center,
self.getInnerRadius(),
self.getOuterRadius(),
geometry.startAngle,
geometry.endAngle,
)
[docs]
def getPosition(self, role: Role = Role.CENTER) -> tuple[float, float]:
"""Returns a position by it's role.
By default returns the center of the circle of the arc ROI.
"""
if role == self.Role.START:
return self._handleStart.getPosition()
if role == self.Role.STOP:
return self._handleEnd.getPosition()
if role == self.Role.MIDDLE:
return self._handleMid.getPosition()
if role == self.Role.CENTER:
p = self.getCenter()
return p[0], p[1]
raise ValueError(f"{role} is not supported")
[docs]
def isClosed(self):
"""Returns true if the arc is a closed shape, like a circle or a donut.
:rtype: bool
"""
return self._geometry.isClosed()
[docs]
def getCenter(self):
"""Returns the center of the circle used to draw arcs of this ROI.
This center is usually outside the the shape itself.
:rtype: numpy.ndarray
"""
return self._geometry.center
[docs]
def getStartAngle(self):
"""Returns the angle of the start of the section of this ROI (in radian).
If `startAngle` is smaller than `endAngle` the rotation is clockwise,
else the rotation is anticlockwise.
:rtype: float
"""
return self._geometry.startAngle
[docs]
def getEndAngle(self):
"""Returns the angle of the end of the section of this ROI (in radian).
If `startAngle` is smaller than `endAngle` the rotation is clockwise,
else the rotation is anticlockwise.
:rtype: float
"""
return self._geometry.endAngle
[docs]
def getInnerRadius(self):
"""Returns the radius of the smaller arc used to draw this ROI.
:rtype: float
"""
geometry = self._geometry
radius = geometry.radius - geometry.weight * 0.5
if radius < 0:
radius = 0
return radius
[docs]
def getOuterRadius(self):
"""Returns the radius of the bigger arc used to draw this ROI.
:rtype: float
"""
geometry = self._geometry
radius = geometry.radius + geometry.weight * 0.5
return radius
[docs]
def setGeometry(self, center, innerRadius, outerRadius, startAngle, endAngle):
"""
Set the geometry of this arc.
:param numpy.ndarray center: Center of the circle.
:param float innerRadius: Radius of the smaller arc of the section.
:param float outerRadius: Weight of the bigger arc of the section.
It have to be bigger than `innerRadius`
:param float startAngle: Location of the start of the section (in radian)
:param float endAngle: Location of the end of the section (in radian).
If `startAngle` is smaller than `endAngle` the rotation is clockwise,
else the rotation is anticlockwise.
"""
if innerRadius > outerRadius:
logger.error("inner radius larger than outer radius")
innerRadius, outerRadius = outerRadius, innerRadius
center = numpy.array(center)
radius = (innerRadius + outerRadius) * 0.5
weight = outerRadius - innerRadius
vector = numpy.array([numpy.cos(startAngle), numpy.sin(startAngle)])
startPoint = center + vector * radius
vector = numpy.array([numpy.cos(endAngle), numpy.sin(endAngle)])
endPoint = center + vector * radius
geometry = _ArcGeometry(
center,
startPoint,
endPoint,
radius,
weight,
startAngle,
endAngle,
closed=None,
)
self._geometry = geometry
self._updateHandles()
[docs]
@docstring(HandleBasedROI)
def contains(self, position: ArrayLike) -> Union[bool, numpy.ndarray]:
positions, is_single = self._normalize_positions_shape(position)
# geometry parameters (center is (x, y))
center = numpy.array(self.getCenter())
inner_radius = self.getInnerRadius()
outer_radius = self.getOuterRadius()
start_angle = self.getStartAngle()
end_angle = self.getEndAngle()
# Relative vectors: (x - cx, y - cy)
rel = positions - center # shape (N, 2), rel[:,0]=dx, rel[:,1]=dy
# Distances
distances = numpy.hypot(rel[:, 0], rel[:, 1]) # sqrt(dx^2 + dy^2)
# Distance mask
in_distance = (distances >= inner_radius) & (distances <= outer_radius)
if not numpy.any(in_distance):
return numpy.zeros(len(positions), dtype=bool)
# Compute angles (arctan2(y, x) => arctan2(dy, dx))
angles = numpy.arctan2(rel[:, 1], rel[:, 0]) # in range [-pi, pi]
# Normalize start_angle to [-pi, pi] with positive azimuth range
azim_range = end_angle - start_angle
if azim_range < 0:
# make azim_range positive and swap start/end conceptually
start_angle, end_angle = end_angle, start_angle
azim_range = -azim_range
start_angle = numpy.mod(start_angle + numpy.pi, 2 * numpy.pi) - numpy.pi
# Bring angles into the same branch as start_angle: add 2*pi where needed
angles[angles < start_angle] += 2 * numpy.pi
# Angle mask
in_angle = (angles >= start_angle) & (angles <= start_angle + azim_range)
is_inside = in_distance & in_angle
return is_inside[0] if is_single else is_inside
def translate(self, x, y):
self._geometry = self._geometry.translated(x, y)
self._updateHandles()
def _arcCurvatureMarkerConstraint(self, x, y):
"""Curvature marker remains on perpendicular bisector"""
geometry = self._geometry
if geometry.center is None:
center = (geometry.startPoint + geometry.endPoint) * 0.5
vector = geometry.startPoint - geometry.endPoint
vector = numpy.array((vector[1], -vector[0]))
vdist = numpy.linalg.norm(vector)
if vdist != 0:
normal = numpy.array((vector[1], -vector[0])) / vdist
else:
normal = numpy.array((0, 0))
else:
if geometry.isClosed():
midAngle = geometry.startAngle + numpy.pi * 0.5
else:
midAngle = (geometry.startAngle + geometry.endAngle) * 0.5
normal = numpy.array([numpy.cos(midAngle), numpy.sin(midAngle)])
center = geometry.center
dist = numpy.dot(normal, (numpy.array((x, y)) - center))
dist = numpy.clip(dist, geometry.radius, geometry.radius * 2)
x, y = center + dist * normal
return x, y
@staticmethod
def _circleEquation(pt1, pt2, pt3):
"""Circle equation from 3 (x, y) points
:return: Position of the center of the circle and the radius
:rtype: Tuple[Tuple[float,float],float]
"""
x, y, z = complex(*pt1), complex(*pt2), complex(*pt3)
w = z - x
w /= y - x
c = (x - y) * (w - abs(w) ** 2) / 2j / w.imag - x
return numpy.array((-c.real, -c.imag)), abs(c + x)
def __str__(self):
try:
center, innerRadius, outerRadius, startAngle, endAngle = self.getGeometry()
params = (
center[0],
center[1],
innerRadius,
outerRadius,
startAngle,
endAngle,
)
params = "center: %f %f; radius: %f %f; angles: %f %f" % params
except ValueError:
params = "invalid"
return f"{self.__class__.__name__}({params})"